Additional argument of NumPlayers to AssetService:CreatePlaceAsync()

The ability of using templates limiting. My in-game servers are suffering, as I allow the host to set the maximum amount of players in their server. I was maintaining a template for each possibility for MaxPlayers (7), on top of that; I was planning to have many types of games so this would be near impossible to maintain. To combat this I would just have templates of the games saved and insert them, but I would still have to maintain 7 places.

Even with the addition of LinkedSource, it’d still be very messy; I’d appreciate an option to change the MaxPlayers.
Obviously, if it was nil it’d default to the Template’s amount.

Yes please, atm when ever I want to update, I have to update 3 Template Servers, since they have different MaxPlayer Counts.

I would’ve used a modulescript I upload to use with require(assetId), which holds all assets, code, …

Because I want to store 30k lines of varying scripts into models, because THAT wouldn’t get messy :uhhh: