When implementing ADS (aim down sight) into games is using animations to ads ok? I know there is a way you can use springs and lerping in order to achieve it but in my opinion using animations also seems like a viable option. Is there anything bad about it?
depends, exploiters can do stuff to animations so fire a remote to set the animation serverside and have serverside checks every time a bullet is fired to make sure the animation is still playing and they are still slowed down to prevent exploiters from hipfiring with ads accuracy