The player @k55zz reached out to me telling a feature isnt working.
Turns out when the player enters a vehicle, leaves it and then enters it again, causes the script to get stuck without any output at print(“SSSSSSS”)
- Everytime a player enters a vehicle a new ScreenGui containing the “LocalScript” is being cloned into the player.
- It does not happen to me “Owner” @TypKris
- No errors visible on Client and Server.
- After asking him about other ad rewards turns out it stops working for any script! (Adjusted info!)
- The single time it may works, result.AdAvailabilityResult is Enum.AdAvailabilityResult.NoFill
local function initVideoAds()
print("HHHHHHHHHH")
if player.UserId == game.CreatorId or player.UserId == 412563323 then return end -- Devs can see regardless for testing
print("SSSSSSS")
local success, result = pcall(function()
return AdService:GetAdAvailabilityNowAsync(Enum.AdFormat.RewardedVideo)
end)
print(success, result.AdAvailabilityResult)
if not success or isIneligible(result.AdAvailabilityResult) then
videoAdRefillFrame.Visible = false
end
end
initVideoAds()
print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA")
I do use a Retry module but that was never an issue and is a simple function, i do tested it without.
local success, result = Retry(function()
return AdService:GetAdAvailabilityNowAsync(Enum.AdFormat.RewardedVideo)
end, 3, 1)
Retry module:
return function(callback, retries, retryDelay, ...)
local success, results
local attempts = 0
repeat
success, results = pcall(callback, ...)
if not success then
task.wait(retryDelay)
end
attempts += 1
until success or attempts >= retries
return success, results
end
The Game:
I assume (this/a similar) bug was already reported a while ago: