Hi there! I am offering my services as a a 3D Modeler. I have been modeling for over 3 years and my skills keep improving project after project.
Here are some screenshots of my work
Models made For GuitArc Studios
Models made For Chá Cafe
Models made For Reloaded Studios
Models made For The Atlas Cafe & Bakery
Models made For Hyperion Studios
Models made For Personal Use
Models made For Specific Comissions:
Terms of Service
Comunication must be consistent on both sides, from the initial negotiation to the transaction of the asset.
You can change the design, shape or anything else in the model up to 2 times without extra charge, however, bug fixes and other technical issues will be solved for free. For models that use UV textures, a retexture will have an extra cost, which will be negotiated in private.
If you are going to pay in Robux, we will set the price using DevEx rates (1,000 robux = 3.5 USD) and make sure its a fair amount for both sides.
Usually able to work 3 hours from Monday to Friday and 4-5 hours Saturdays and Sundays.
Prices are negotiable, I usually look for a hourly payment, I also accept fixed prices in either USD or Robux. Please do consider I spend a lot of time to ensure my models are high quality and I set my prices on that. I do not take percentages.
You can contact me here on the Developer Forum or via Discord with the user RocketScript
Hope we can do some awesome games together!
So do you take percentage? I got no robux.
I am sorry but I don’t take percentage because I can’t work for long term projects, however I can take reasonable prices per commission
Very talented! I highly recommend Pollito. Great quality!
Looks good but you really should use shade smooth on a lot of your low poly items. They’re too pointy and it ruins them. For example the cups, they’re insanely blocky and edgey if you understand what I’m saying.
Thanks for the suggestion, I get what you mean by blocky, I will work on it to improve my style.
As I try to limit the modifiers I use, making them smoother might take me a few tries
Shade smooth is not a modifier, simply right click the object and click shade smooth. Then make sure to enable auto smooth as well so the shading isn’t messed up.
Interesting, never heard of that option, I will take it in count, thanks
If you need any help doing it, feel free to PM me or DM me on discord: ZackDaBoi#9067
I highly recommend RocketScript! Amazing assets and gets the job done quickly!
damn some of the best models from blender… Amazing skills. Got no words… Hence, Hats off lol
Added 26 new models and reworked the showcase listing!
I’m the development lead for The Atlas Cafe & Bakery, and I just wanted to say Rocket is an amazing modeler! He established connections with our staff as well as completing models in fast periods of time. He’s very kind and understanding, and he can adapt to most changes thrown his way. 10/10 would recommend!
Added 5 new models, 2 of them featuring the usage of UV textures and created a new display list for models made for specific jobs.
Also, opened my comissions once again!