Advanced Tycoon System [Paid]

Advanced Tycoon System v1.0.0

I’d like to present my Tycoon System which I developed over the span of a week.
To be upfront with the price, it’s static on 2999R$ (static = non negotiable).

This is a advanced system with a really easy to use API which is modular and supports multiple add-ons.

If you wish to see a demo of the system view it at this Roblox place link, or thru my showcase video which is ran on youtube.com since there’s a limit to attachments.
https://youtu.be/rsxBkYSJHNQ
https://www.roblox.com/games/76925932367013/Tycoon-System

System Specifics

I’d like to specify all the positive features of this tycoon system, since the price may look a little inflated for what looks like a simple tycoon system. This Tycoon System handles multiplayer interactions well, and without a doubt I could stress test it in a server with 100 people. The feature list is:

  • Automatic data save folder (For ValueBase’s e.g. IntValues) this means, that all values put inside of this folder, will save and load as soon as the player leaves / joins.
    image
  • Easy to use API, the API structure (for buttons) looks like this:
	button2 = {
		cost = number,
		gamepass = number,
		dependencies = {string, string},
		displayName = string,
		buttonFunction = function(player, tycoonFolder)
			local dropper = Framework.Place(tycoonFolder, "Example Object Name")
			if not dropper then return end
			dropper:AttachFunction(function(self)
				print("Does something.")
			end)
		end,
	},

Meaning even users with no scripting knowledge can configure what every button does, and let the programmer handle the actual object behaviour.

  • Works with gamepasses. Just like you saw in the code snippet for the Button API above, this system works with gamepasses as well as currency.
  • Reliable data service. (ProfileService) This Tycoon System uses ProfileService to ensure safety of all data.
  • Leaderstats System included. This Tycoon System also contains a leaderstats system.
  • Easy to configure. You can easily set the price of each button after QA testing, set dependencies etc. And there’s so much more I could talk about. (and if you wish to see all the features and API you can read the documentation linked below this which I had to convert into a .txt instead of a .md)
    DOCUMENTATION_1.0.0 .txt (8.8 KB)

Pricing

Purchase is handled via Group Funds transfer. I’ll create a group listing for this system, and once purchased I’ll provide the Model.

Message me on Discord under (realandroblos) or under this thread if you’re interested or want to receive a demo.

Refunds are issued manually via group funds transfer within a week of purchase, contact me on Discord to process one.