I recently started using terrain, and I already love it so far. However it’s a bit hard to use since I’m a beginner. So I’d like to get some advice from people who are more experienced, as well as any workarounds for the below restrictions.
The Brush tool size. Currently the smallest brush size is 1 and the smallest pivot position is “top”.
When I try to add to previous structures or use terrain in general, it feels chunky and way too thick.
Here’s an example: https://gyazo.com/58c3f2527d4acb3490d53b1308a407f0
It’s a bit over-the-top, but you get what I mean. I have to constantly keep trying to get an ideal thickness, or use “smooth” and “errode”, which just takes away too much.
Another problem for me, is trying to add terrain, from one angle but it goes the other way.
Let’s say I’m facing the side and I want to add some terrain upwards, whilst curving it to form some sort of U shape. When I do both, the terrain doesn’t get added vertically but rather tilts behind what you ideally want. It would really help if “snap to grid” had a X axis as well. This way I can have a U thats perfectly vertical. Basically terrain seems rather finicky to work with in the above case.
Examples:
https://gyazo.com/03d46db55fe05b1e0868a328c46a3ca6?token=b00c07e283dbb00d2599cbefdd056f34
vs
https://gyazo.com/2cfc7ec1c1a485043b249a76c75badb0
I know you have to experiment with the perspective to be able to achieve this, but yeh.
If you have any suggestions or workarounds, that would be much appreciated