Recently, I’ve made a constraint chassis for one of my recent models.
And there’s a clear hit on the performance
Test vehicle.
First thing to note.
Frames drop from around 80fps or 87fps, to 14fps or 13fps.
Its clear that it hits performance a lot.
I took the turret out and performance improved.
My theory is, there’s way too many parts moving around, including unions, and the motors, (sprockets) are interacting with track parts really quickly, probably overloading the physics engine.
I think I should move on to scripts, or any other way of animating or simulating constraint tracks, or find another efficient way to not overload the engine.
Or just start converting unions, parts etc. into meshes, although I don’t know how much that will do for it at this point, also gravity may take part?, I lower the gravity from 190 to 55 just to do constraint tests.
Any advice will be helpful.