Infrastructure Update - Version 0.1.1
Mainly a quality-of-life update, containing lots of building improvements and additions.
Building Improvements/Additions
- New pulley system (look at the very top of the core chamber)
- New plants and seats placed around the facility
- New office chairs (they spin!)
- New office (xbo’s office)
- R.O Conference room finished
- Extra detail added to Observation Room
Other Changes
- New shutdown chance system
- Chance of success is no longer always 30%, but now is dependent on a few factors
- Laser level
- Applied in every shutdown
- Lower level = Higher chance, Higher level = Lower chance
- Internal Temperature
- Meltdown only
- <250m°C for highest chance, >350m°C for lowest chance
- Pressure Valves
- Overpressure only
- More valves open = Higher chance, Less valves open = Lower chance
- Laser level
- Chance of success can now reach as high as 70%! (or 50% if it’s late shutdown)
- Chance of success is no longer always 30%, but now is dependent on a few factors
- New effects added to Startup
- More sound effects added to Meltdown/Overpressure for extra suspense
- Pipe explosions revamped
- Servers status coded
- Status will change during Meltdown/Overpressure
- Servers will reboot after a shutdown (just screen visual, doesn’t change any gameplay)
- New Magnet Integrity screen
- Clicking the button will trigger a scan, and display an estimation of the magnetic integrity
- Added a pointer GUI to locate the shutdown code (to help those that are confused)
- Radios changes
- Radios will now mute during events
- Added a radio in the server room
- New credits menu
- Can view from the title menu or saying ;credits in chat
- Bug fixes and code improvements
