Aero Game Framework Issue, Please help?

Hello. So, i’m pretty experienced i think with AGF, but i’m having this weird issue i can’t quite figure out. When the game starts, i run a player added function in the server, which creates a few assets in the server, then it fires a client event, and in game it doesn’t seem to be reaching the event connection in a client controller. It works in play test mode, but not in game. :confused: It’s a problem.

My event is registered properly, i know that because it works in play test: but here is this part of the fire code:
image

And this is where it arrives in the client (note that the under lined red index of the property service is only red cause of a weird roblox glitch with globals appearing below another function calling it. It is indexed properly):
image

No errors are coming through.

I have that print in there to see if it makes it, but it never does in game. It used to… but for some reason it’s not now. My guess is it’s trying to run before the event is fully registered? Idk. Any thoughts? Thx!