Over the past 2 or so months i’ve been working on different iterations of this system, and have finally landed on one I am proud of. This is by no means completed, however a lot of the core systems I wanted to add are implemented.
Any feedback on this, what i could add or change, would be much appreciated! I’m looking to improve on indoor lighting and irradiance the most.
This system is not for sale.
Features:
- Radiance Cascades as the primary driver
- Spectral Light Transport
- Bi-Directional Path Guide
- Surface Irradiance Transfer
- IES Light Profiles
- Lens Dirt & Anamorphic streaks (WIP)
- Chromatic Shadow Tinting
- Atmosphere pipeline (Full physically based atmosphere sync. Still working out bugs.)
- etc etc.
Thx!
Showcase Video: https://www.youtube.com/watch?v=_H-X8feu8YE