Aether - Comprehensive Lighting System. (Looking for feedback)

Over the past 2 or so months i’ve been working on different iterations of this system, and have finally landed on one I am proud of. This is by no means completed, however a lot of the core systems I wanted to add are implemented.

Any feedback on this, what i could add or change, would be much appreciated! I’m looking to improve on indoor lighting and irradiance the most.

This system is not for sale.

Features:

  • Radiance Cascades as the primary driver
  • Spectral Light Transport
  • Bi-Directional Path Guide
  • Surface Irradiance Transfer
  • IES Light Profiles
  • Lens Dirt & Anamorphic streaks (WIP)
  • Chromatic Shadow Tinting
  • Atmosphere pipeline (Full physically based atmosphere sync. Still working out bugs.)
  • etc etc.

Thx!

Showcase Video: https://www.youtube.com/watch?v=_H-X8feu8YE

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