How it should return:

How it currently returns:
It does return currently on the server but for other clients it messes up
How it should return:

How it currently returns:
It does return currently on the server but for other clients it messes up
Found a solution.
I moved my script to client side. I thought you had to play animation on server for everyone to see, but it gets replicated to the server from the client.
Animation:Stop() wasn’t working for me but got this to work:for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do if v.Name == "G" then v:Stop() end
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