as i said after leaderstats have been changeed the values won’t save.
here is the script:
local DataStore = DataStoreService:GetDataStore("LeaderstatsDataStoreTest222")
game.Players.PlayerAdded:Connect(function(player: Player)
-- Create the leaderstats
local leaderStats = Instance.new("Folder")
leaderStats.Name = "leaderstats"
leaderStats.Parent = player
-- Create the Coins value
local coins = Instance.new("IntValue")
coins.Name = "Coins"
coins.Value = 10
coins.Parent = leaderStats
-- Create the Gems value
local gems = Instance.new("IntValue")
gems.Name = "Gems"
gems.Value = 0
gems.Parent = leaderStats
-- Update this player's stats from DataStore
local success, data = pcall(DataStore.GetAsync, DataStore, player.UserId)
if success then
coins.Value = data.Coins
gems.Value = data.Gems
end
end)
for i, player in pairs(game.Players:GetPlayers()) do
while task.wait(10) do
local data = {
Gems = player.leaderstats.Gems.Value,
Coins = player.leaderstats.Coins.Value
}
local success, errormsg = pcall(DataStore.SetAsync, DataStore, player.UserId, data)
if success then
print("Data Saved1")
else
warn(errormsg)
end
end
end
game.Players.PlayerRemoving:Connect(function(player)
local data = {
Gems = player.leaderstats.Gems.Value,
Coins = player.leaderstats.Coins.Value
}
local success, error = pcall(DataStore.SetAsync, DataStore, player.UserId, data)
end)
local DataStoreService = game:GetService(“DataStoreService”)
local DataStore = DataStoreService:GetDataStore(“LeaderstatsDataStoreTest222”)
game.Players.PlayerAdded:Connect(function(player: Player)
– Create the leaderstats
local leaderStats = Instance.new(“Folder”)
leaderStats.Name = “leaderstats”
leaderStats.Parent = player
-- Create the Coins value
local coins = Instance.new("IntValue")
coins.Name = "Coins"
coins.Value = 10
coins.Parent = leaderStats
-- Create the Gems value
local gems = Instance.new("IntValue")
gems.Name = "Gems"
gems.Value = 0
gems.Parent = leaderStats
-- Update this player's stats from DataStore
local success, data = pcall(DataStore.GetAsync, DataStore, player.UserId)
if success then
coins.Value = data.Coins
gems.Value = data.Gems
end
end)
for i, player in pairs(game.Players:GetPlayers()) do
while task.wait(10) do
local data = {
Gems = player.leaderstats.Gems.Value,
Coins = player.leaderstats.Coins.Value
}
local success, errormsg = pcall(DataStore.SetAsync, DataStore, player.UserId, data)
if success then
print("Data Saved1")
else
warn(errormsg)
end
end
end
game.Players.PlayerRemoving:Connect(function(player)
local data = {
Gems = player.leaderstats.Gems.Value,
Coins = player.leaderstats.Coins.Value
}
local success, error = pcall(DataStore.SetAsync, DataStore, player.UserId, data)
end)