Pretty much the title.
Also, I think I saw a solution about setting the camera from Scriptable to Custom to focus it back on the player or something, but I can’t remember where I saw it… But I’m pretty sure you can set the camera to fixed and refocus on the player… right?
After reverting my camera from Scriptable back to Fixed, how do I fix the camera on the localplayer?
do the camera subject to players humanoid
after reverting the camera will be back!
Hello,
After you are finished coding the camera to do whatever, just run this line of code in the same local script where the camera is being controled.
game.workspace.Camera.CameraType = Enum.CameraType.Custom
Thanks.
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