Aiming Down Sight issue

Hello!
For a long time I’ve been handing aiming with a set offset. Although now, I decided I’ll try going with an aiming part so I won’t have to test and recorect the cframe everytime to get it correct.
I ended up with this script that makes my gun rotates everywhere :

if not self.viewmodel then return end 
	local start = self.viewmodel.AimPart.CFrame
	local ending = workspace.CurrentCamera:ScreenPointToRay(mouse.ViewSizeX/2, mouse.ViewSizeY/2, 1);
	local cf = CFrame.new(ending.Origin, ending.Direction) 
	
	self.offsets.aim = self.offsets.aim:lerp(cf:ToObjectSpace(start), self.lerpValues.aim.Value)
	
	self.viewmodel.GripPart.CFrame = self.camera.CFrame
	self.viewmodel.GripPart.CFrame *= self.offsets.idle
	self.viewmodel.GripPart.CFrame *= self.offsets.aim

Thank you!

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