ALARE 2.0 is an advanced lighting and graphics engine built specifically for Roblox developers who want their games to look realistic without the headache of hunting down complicated tutorials, tweaking dozens of settings, or relying on thirdparty apps like ReShade.
ALARE combines real time realism, accessibility, and performance optimization to give your game visuals a massive upgrade.
Robloxâs default lighting engine is good for simpler graphics environments, but it reaches its limit fast. ALARE breaks those limitations by delivering effects that are usually only possible in traditional engines.
Some effects include:
Dynamic Depth of Field (DoF) â Autofocuses on the primary object in view, smoothly blurring backgrounds without overdoing it.
Motion Blur (Pseudo) â Adds camera-relative streaks for fast motion, mimicking true motion blur while remaining optimized.
Dynamic Adaptive Lens-Flare Systems (DALFS) â flares from lights and sun/moon that scale by angle, distance, and occlusion.
Volumetric Lighting & Fog â light beams and atmospheric fog that blend naturally with scene lighting, camera-aware.
Global Illumination â Simulated light bouncing and soft indirect illumination for realistic environments.
Performance & Optimization â Auto-scale effects based on FPS, toggle individual effects, and debug mode for monitoring.
Planned Effects â Mock SSAO, SSR, adaptive global illumination with light bouncing and smoothing, and advanced light diffusion.
Why ALARE is better than other alternatives
Accessibility First â Designed so anyone can implement advanced graphics without needing complex systems or high coding ability, if you can click a button, you can set it up.
Modular & Lightweight â Only enable the effects you need. No unnecessary UIs.
Dynamic & Adaptive â Effects adjust based on camera, scene, and lighting.
Plugin Integration â ALARE is designed as a plugin to make your workflow seamless.
Work in Progress
ALARE is currently in early alpha, with core systems fully functional. Early Access will be open sometime in the next few weeks.
Expect updates, new effects, and performance improvements before the final launch, ALARE is evolving with your feedback in mind
Pricing & Accessibility
Weâre planning to price ALARE at around $20, making it an affordable investment for developers who want to level up their visuals without spending hundreds on assets or buying multiple plugins. Early alpha access will allow devs to experiment, provide feedback, and integrate ALARE before the full release
We built ALARE because as developers we notice a lot of people trying to reach realism in the dev space, but not knowing where or how to start, and we wanted to provide a easy and streamlined way for them to access realistic graphics, without hiding it behind a $50 paywall, or years of coding knowledge.
crammed into a poorly running âsystemâ
All of its current systems are already open source and findable on the devforum or elsewhere. (I WILL personally prove it).
It will not make your game look better. It will not run well.
Spare your money. Do not purchase this fraudulent system.
Please consult the previous thread (exact same functionality btw. the commenters here pointed out everything you need to hear)
Its really not that hard to insert a surface light and play around with the settings. I donât see a point to this sorry. $20? I wouldnât even use this if it was free.
In the case of previous ALARE builds, ALARE 1.0 specifically, yes, toolbox assets were used. however they were not knowingly put in there and once we caught them we immediately removed them for 1.7, which ultimately never released.
I urge you to wait until 2.0 releases and more information comes out about it before making claims. 2.0 is fully rewritten from the ground up by me, and i will do whatever neccesary to prove that.
Why does this need to be said? Id hope a product for Roblox games would be compatible in Roblox
This is extremely vague. Why is it just âokâ? What limits are we talking about?
I dont get this, every feature listed here has already been done before on RobloxâŚ
I acknowledge you say âsomeâ, but id presume these are the âdeal breakerâ features given this section is supposed to be the âwhyâ.
But honestly, nothing here sounds very groundbreaking. If you look past all the buzz words and âAdaptive dynamic, cinematic realismâ, a lot of the features here have had various open sources of them that work just fine
Volumetric lighting & fog has been done so soo many times. 1 google search is all it takes and you can find tons of open source systems
This section name and itâs explanation do not correspond whatsoever
This is so meaningless
Why even make this post?
Well, I cant actually try the resource. But from how it sounds, i think you need to reconsider this project. I suggest narrowing down your scope to just 1 or 2 of the features youâve listed, and if you still are selling this for money, the resource should offer functionality that I cant find for free after 5 minutes searching google
Again, what plugins or assets are you referring to? Everything I find that offers the same features promised here is open sourced
For the first 2 questions Iâm referring to things like ReShade commonly used to emulate similar effects, which are third party. By saying the engine is just ok but has limits iâm saying the things im making for A2.0 are features not natively supported. Things like GI, Motion Blur or Volumetrics.
Regarding your other arguments, most of that can be answered with the same response which is: just because somebody has done it before doesnt mean nobody should ever try to do it again.
Thats the exact thought process that halts progress forward in the dev space, and discourages people trying to do new & cool things and improve. You are talking as if you already know and can predict the engineâs quality and functionality, i encourage you to be patient and wait for more info and stuff to come out
Also, many of the methods and systems im using actually are original (to my knowledge!!) methods or at least ones not often used. I will try my best to make a high quality system that lives up to its claims, and if it underdelivers, ill lower the price and keep working till it does.
Sorry if this is typed kinda weird im on a phone lol
Im currently going through a few different GI Methods to try and see which i like the most. Heres one of them ive been working on, as i keep experimenting ill surely find ways to improve it more, but i think its a good start!
iâm assuming youâre talking about volumika (atleast, thatâs the only lighting-related asset i know that costs or used to cost 50 dollars), which is weird considering volumika is free now, same with mostofelttobâsotherworks
This system is practically a complete scam, it uses free models and stolen assets without attribution. Also she did state that it was in âearly accessâ most likely an excuse to bugs or things not working. Guys think twice before purchasing these.
Firstly, some of you may have seen my post on Alare 1.5, which severely underdelivered.
You can find my honest review there.
Secondly,
Alare uses a lot, a lot lot lot, of stolen toolbox assets. The owner even acknowledged it and shifted the blame, which, is dodgy.
Thirdly,
The owner condones racism, and I presume Iâm not permitted to attach screenshots hee and I wonât, but she stands idly while slurs are spread in the discord she linked.
I do not aim to, disrespect or hate on Alare, and my standpoint comes from a lot of underdelivering on promises and first hand experience.