[my bad for the thing in the clip i forgot to unlock and im lazy ok]
yoo so this issue popped up after i built some parts of the map
heres the issue:
it just does a odd flip when i arrive there im not too sure why, everything was working properly before i built the map
heres the code:
local mag = (rootpart.Position - targetRoot.Position).Magnitude
local attachmentTarget = Instance.new("Attachment")
attachmentTarget.CFrame = CFrame.new(0,0,2.5)
attachmentTarget.Parent = targetRoot
game.Debris:AddItem(attachmentTarget,.30)
local Attachment = Instance.new("Attachment")
Attachment.Parent = rootpart
local alignOrientation = Instance.new("AlignOrientation")
alignOrientation.Attachment0 = Attachment
alignOrientation.Mode = Enum.OrientationAlignmentMode.OneAttachment
alignOrientation.MaxTorque = math.huge
alignOrientation.Responsiveness = 2000
alignOrientation.Parent = rootpart
game.Debris:AddItem(alignOrientation,.30)
local responsiveness = 100 - math.ceil(mag / 10) * 10 + 50
local alignPosition = Instance.new("AlignPosition",rootpart)
alignPosition.Attachment0 = Attachment
alignPosition.Mode = Enum.PositionAlignmentMode.OneAttachment
alignPosition.MaxForce = math.huge
alignPosition.Responsiveness = responsiveness
game.Debris:AddItem(alignPosition, .30)
grabConnection = runService.Heartbeat:Connect(function()
alignOrientation.CFrame = CFrame.new(rootpart.Position,targetRoot.Position)
alignPosition.Position = attachmentTarget.WorldPosition --targetRoot.Position
end)
local t = (mag<50) and .10 or .25
task.wait(t)
grabConnection:Disconnect()
grabConnection = nil
alignOrientation.CFrame = targetRoot.CFrame
if serverfunctions:exists(target) and serverfunctions:exists(char) then
local info = styleLibrary["Dishonored Assasin"]({Char = char,plr = plr,Target = target,things = {ability = ability}})
serverfunctions.dmg(char,target,info)
end
some things i excluded:
–math.huge properties have nothing to do with the issue
–responsiveness number has nothing to do with the issue (tried on various distances with the math.ceil calculation)
– there is no animation that does any kind of a flip
– the custom avatar has nothing to do with it, tried on various avatars
i was reworking some code lately and must’ve touched something on accident, i’ve re-read but cant spot the issue, let me know if you got anything