This is my third time posting about the align position and orientation. This bug is frustrating and I’m starting to think it’s an engine bug.
The issue is that they just don’t work, not at all on the client.
What I’m trying to do with them is to move an enemy from one place to another, I use that by changing the attachment1 each time the enemy reaches it’s goal. Now this does work on the server (which holds the data like damage, speed, etc.) but not on the client, the client enemy has the same attachment, same speed, same torque, the position and orientation are enabled but yet it just doesn’t work.
I’ve tried adding print statements, but they show that the attachment is set correctly.
I’m just lost and don’t know what to do.
Any help is appreciated
Solved
If anyone else has this problem this is how I fixed it:
So instead of using the align position and orientation already placed inside the enemy and then edited on the client, I created a new Instance and then set the properties and it worked.