In my game I have pets and I use AlignPosition and AlignOrientation to position them. At first, the pets were absolutely freaking out and flying everywhere:
The green dots which are Attachments represent where the pets are supposed to be. But as seen in the gif, they fly everywhere after a period of time. I believe I fixed this by parenting the model to the character rather than just a folder within the workspace (I saw another post about this).
Now I have another issue:
In here, a very odd behaviour occurs when players have their pets collide. I don’t know what is causing this, but this issue doesn’t happen in other games. Does anyone know a remedy to this problem? Rigidity is off, if there specific properties that I need to look into. The pets are also non collidable and is massless.