I have a vehicle that is using alignposition and alignorientation. I’m trying to make it so when the throttle is up, it moves towards the direction it’s orientated towards.
local destVector = seat.CFrame.LookVector * 2
seat.AlignPosition.Position = Vector3.new(destVector.X, seat.AlignPosition.Position.Y, destVector.Z)
I figured that I could use the lookvector, multiply it by a number, and move towards that direction, but im experiencing the following issue
The left is what it should be like, but for some reason the LookVector is diagonal, its moving going diagonally. Once it reaches that, it doesn’t move anymore