A core part of my game is scaling the humanoid but layered clothing and accessories like hair disappear when they reach certain points.
The playerScale variable =
1.2 (Car Crusher)
4.47 (Block Breaker)
6.93 (City Crusher)
10.75 (Mountain Molder)
This issue has persisted for all the months I’ve been working on the game. It is worth noting that removing the WrapLayer allows for the accessories to render (only if done BEFORE scaling), but they are obviously not scaled after that.
Expected behavior
Layered clothing and accessories should still render when the character is scaled, just as all other meshparts do.




