All Accessory Class Mesh Parts Disappear When Scaling Character Past 4.5 and Hair Past 10

A core part of my game is scaling the humanoid but layered clothing and accessories like hair disappear when they reach certain points.





The playerScale variable =
1.2 (Car Crusher)
4.47 (Block Breaker)
6.93 (City Crusher)
10.75 (Mountain Molder)

This issue has persisted for all the months I’ve been working on the game. It is worth noting that removing the WrapLayer allows for the accessories to render (only if done BEFORE scaling), but they are obviously not scaled after that.

Expected behavior

Layered clothing and accessories should still render when the character is scaled, just as all other meshparts do.

Hi @Nox_Tenebri ,

Instead of scaling manually like this, could you try scaling by using :ScaleTo() on the character model and seeing if it resolves your issue?

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We are closing this thread as the OP didn’t provide the required information by our engineer!

Please file a new bug report with the required information, if the issue is still occurring!

Thanks!