All aspect missiles

I am currently developing missiles for my game.

We track and destroy our targets by using BodyVelocity and BodyGyro , aiming at (Target.Position + Target.Velocity) or (Target.Position). However the hit rate is low . According to wikipedia , early missiles are rear aspect missiles , they face their targets directly , only effective in a tail-chase engagement . What I have made is also the same.

So , I need “the all aspect missiles” , they can track a target no matter which way the target faces relative to the missile.

Where should I start ? Where can I find a formula to do this ? What should I learn ?

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All aspect only has to do with detection. If your missile script directly takes the position of the enemy, then it has perfect ‘detection’ and more likely your guidance is what’s lacking.

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