Hey, in a game I develop there is a problem where all audio inside the game, including audio that was not playing before, begins to play at one time. We have tried checking for backdoors, reverting the game and it still persists. I have also tried to find other solutions on the Developer Hub, and the cause of the problem/issue is still unknown.
We have tried locking the game to the group and it is unknown if it is an exploit or not. Can anyone help me with this?