All playtesting options get bricked when you end a multiplayer session that was initiated with ExecuteWithStudioRun. I’ve been able to reproduce this in a baseplate place, so no file to attach.
MacOS Sonoma 15.6.1
Roblox Studio 0.695.1.6950959 (arm64), channel production (latest)
Steps to reproduce:
- In any place file, Insert
TestService(if it isn’t already present) - In
TestService, set the following properties:
ExecuteWithStudioRun = trueNumberOfPlayers = 1
- From the playtest dropdown, select
Runand press thePlayicon button
- Wait for the server and client sessions to fully load
- On either the client or server, select
End session
- Attempt to start any playtesting session (i.e a regular
Testplaytest session)

- Observe
You are now unable to start another playtest session (not even Run) until you restart Studio.
Expected behavior
I should be able to start the next playtest session, without having to restart Studio
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