So I’m making this game that at some point gets a user’s favorited games and their live stats (playerCount). I’ve tested getting many different player’s favorited games and it all went well. But I tried some random user and out of their 50 favorited games, the live stats couldn’t be got for one. This isn’t a one time thing. It keeps happening for that one game.
Additionally, all proxies I’ve seen (roproxy, robloxproxy, rotunnel) all return {} whereas using the actual endpoint returns the correct data even though the parameters are exactly the same.
Here’s more info about the game that couldn’t get its stats loaded:
PlaceId: 16984716324
UniverseId: 5827993433
Why (and how) would I send cookies in a public proxy? As I said it works for 99%+ universes. Is there a specifc reason I need to use a cookie for some universes?
Given that the issue is only for a specific game, and that it is being done through proxies (and hence is meant to be done from a Roblox game), I highly doubt that a cookie would be the issue.