All proximity prompts hidden after activating one?

Hey there i was working on a project but i encountered a error. When i activated one proximity prompt it appears every other was hidden. i checked both server and client side and they were enabled and nothing was different about them. The fix to that was to reset the character but obviously there is a much better fix.

Any help would be appreciated thanks

This obviously can’t be the proximity prompts.

What do you think it could be to do with then? I’m sorry i’m just very tired and confused

Is the AlwaysOnTop bool enabled?

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I would’ve written a longer response if I knew. It could be a bug or something on your end.

That’s not a property of a proximity prompt. Did you mean something else?

Show us the script which is used when triggering that proximity prompt

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	if obj.Name == "FuelPump" then

	
		obj.Triggered:Connect(function()
			
			showhowmuchfuel(diselfuelpanel)
			open(diselfuelpanel)

		end)

	end
end)

function showhowmuchfuel(gui)

	local plrscar = game.Workspace:FindFirstChild(plr.Name.."'s Car")

	if plrscar then

		local values = plrscar.Values

		local maxFuel = values.MaxFuel.Value --30
		local CurrentFuel = values.CurrentFuel.Value --3


		local avr1icrement = maxFuel/10

		local guifuel = CurrentFuel / avr1icrement


		for i,v in pairs(diselfuelpanel.FuelBar:GetChildren()) do

			if v:IsA('Frame') and v.Name ~= 'Space' then

				print('debug2',guifuel)
				for i = 1,guifuel do
					print('onedown')
					gui.FuelBar:FindFirstChild(i).BackgroundColor3 = Color3.fromRGB(0, 25, 255)

				end


			end







		end




	end
end


function open(gui)

	--openmodule.Toggle(gui,true)

	gui.Visible = true

end

script works btw no errors in output at all

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Any ideas? i’m really confused

not gonna lie, im aswell confused, you probably have a function which disables them and you forgot to remove it or something

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The thing is, their not disabled all are enabled which is the confusing bit

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Is a GUI covering up the ProximityPrompts?