With low quality, I can limit the amount of particles, make water not reflect, and have neon not glow, which takes down CPU and GPU usage. Issue is it lowers render distance at the same time, and in some cases, I want to control it, or have the inverse of a high quality and a low render distance. So, I would like the ability to have them be seperate.
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I made a post relating to separating graphics quality into multiple optional settings instead of just a global slider.
It’s already being reviewed so…