All tools making player fall over

I know this is a common issue and the solution is always “make sure it’s not anchored”, but this problem is for every tool, no matter if I make it myself or get it from the Toolbox, and they are always unanchored. The player will fall over or teleport when they equip it.

is it massless? its weight might have it tip over

1 Like

Set the tool mesh/part CanCollide to false in .Equipped event.
If it not works, then anchor HumanoidRootPart, task.wait(x) and unanchor it.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.