Allow AnimationConstraint to affect physics while being kinematic

Currently, it is impossible to have things like elevators, trains, doors, rollercoaster carts, and other moving platforms that are both animated and affect the physics of other assemblies, without themselves being affected by physics.

For example, elevators are hard to implement because even with AnimationConstraint, the platform can be influenced by players and other assemblies, causing it to become unstable or break entirely. This makes it difficult to build reliable systems that require stable movement but still need to interact with other physical objects.

Setting IsKinematic property to true does not solve the problem as the assembly no longer participates in physics simulation entirely, including firing of Touched events.

I propose that new boolean property is implemented for AnimationConstraint that when true, allows an assembly to interact with other assemblies without itself being affected by physics simulation.

Prior Art:

Related Issues:

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Hi Daw588,

Thank you for the thorough feature request. We completely agree - in fact, this is work we have planned. Can’t give you an exact ETA but just know that we fully intend on implementing something along these lines when priorities allow :slight_smile:

Best,
M0bsterLobster

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