Allow EditableImage:WritePixelsBuffer() to go up to 2048x2048 for plugins

Currently, we can create EditableImages with a maximum size of 2048x2048 in studio via command/plugin code, however we are unable to use Write/ReadPixelsBuffer above 1024x1024, despite running under plugin context.

image

This should be consistent with plugin EditableImage’s max size of 2048x2048.

If this could be resolved, i’ll be able to better and more easily utilize EditableImage for larger scale projects and resources for developers.

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In the next release, plugins will support 2k textures in ReadPixelsBuffer as well.

Great news, this will get added next release! :wink:

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finally, i ended up having to write one of my plugin ideas in love2D because editable images were locked at 1024. The next step is 4K, and hopefully higher res in experiences

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Where was this announced? Will it be applied for all Editable images?

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It was a private message with TheGamer101. And no, this only applies to EditableImages running under plugin code

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dang it, it would of been so nice to have it for games

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This has now been shipped! EditableImage:WritePixelsBuffer() can now be used with buffers of 2048x2048 in studio plugins.

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