Allow player to control object without using seats while also removing the player's original character

Basically, the game I’m developing completely abandons the traditional concept of a playable character, instead, players will be in control of flying objects (and I do not want them to just be sitting in a seat).

I was wondering if there are any ways to allow the player to control something that isn’t a typical roblox character, and also get rid of the original character they spawn as.

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You can very easily set a default character, which isn’t the typical R15 or R6 rig, by setting a model in StarterPlayer called “StarterCharacter”. You can also overwrite the default control scripts by creating a replacement in StarterPlayerScripts. You should make sure, however, that the client has network ownership of their character or inputs will be super delayed.

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Thank you for your reply! This is exactly what I needed and, in hindsight, I probably could have googled it. Thank you for your time and have a great day!

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It happens to the best of us. You have a nice day as well!

What did you mean by “network ownership?” Sorry to bring the thread back up.

There’s a thread on the dev hub that explains network ownership:

Basically, it describes which device is calculating a part’s physics, and it is almost always beneficial to let the client control your StarterCharacter for lagless inputs.

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Network ownership is complete control over all physics of a part. Basically, instead of the server handling physics for your character (and other parts you may set, such as projectiles), your client handles them. This does two things: First off it decreases visible latency with movement, since you are in total control over the physics of your character. Secondly, it takes some stress off of the server.