In my game, I have a part that spins around and carries players (Squid game mingle). To achieve this, I initially attempted using a hinge constraint to spin a part that is welded to every other part on the platform (picture below).
This worked for the most part, as it allowed me to spin the platform while carrying the players with it. However, I ran into some issues: when players run into the barrier that keeps them on the platform or onto the horses in the middle, the platform begins to stutter and lag.
If you know how I can fix this or a different method for spinning the platform that doesn’t bring about stuttering, please let me know, thanks.
