I would like to be able to read the material / occupancy map of a TerrainRegion in order to be able to spawn terrain regions with varying orientations. Currently, I have to PasteRegion and then re-read it before I can manipulate it to apply a rotation.
I store map segments as models with terrain included in a TerrainRegion object. When I am trying to spawn a map segment, I want it to be spawned at a specific orientation. This works for part-based models with Model:PivotTo(), but I have no way of rotating the TerrainRegion as I cannot access the material/occupancy map, so it needs to be pasted first (somewhere far), then re-read from the terrain, then written again after rotation is applied.