it is insanely frustrating when i just want to adjust the torso rotation, but it moves everything connected to it, like arms and hands.
And then i have to adjust each individually to be back in place.
Some kind of button that will allow independent rotating and moving for parts would be nice ^^ .
This would not be feasible for R6; it might be possible for R15, but that would require mesh deformation. In R6, all Motor6D parts are connected, so implementing such a change would essentially require Roblox to completely redesign the entire R6 keyframe hierarchy.
Mmm, i think they can just enable the mode purely in animator.
So when i rotate the part or move it, it edits it’s Transform and children parts Transforms, but inverse of the parent one to keep them in place for Animation.
Imo redesign is not needed, because it’s just asking animator to change properties of a couple of parts in opposite ways.
(example to understand it easier)
Easy:
when i move Torso by (-3, 0, 0), it has to move arms by (3, 0, 0) in opposite way to stay in place
Hard:
when i rotate Torso by (45deg), it has to rotate the upper arm by (-45deg) in torso space
lets say you rotate the torso on the x axis by 15deg, the arms would rotate with it since its attached to the torso. The fix for that(which is what OP is requesting for) is for it to auto counteract that rotation on its equivalent axis. It has nothing to do with IK or a “master controller”, that makes zero sense
Ik that, but the problem is, the OP doesnt really make sense. why would you wanna rotate the torso induvial, that is like.. breaking all laws of animation , secondly, on a r6 rig, that would look weird, because you could have the torso 500 studs away, while the Arms, Legs, and head still stay at that exact spot, it just a lot more work, etc.
uh yeah? your logic is “thats looks weird to me, so roblox cant add it”. Who cares if someone can animate the head and torso in two different locations, its their animation not yours. No ones forcing you to animate like that
there have been several occasions on which i needed this feature, “plugins can replace it” is no excuse. yeah, let’s just avoid technological advancements like showers because we can already script it.
deserves to be built-in with how often it’d be used
and who decides its unneeded? you? Its a feature request, and clearly it isnt for you. But it being added affects you in no way so im not sure why youre arguing about this
Fully agree on that, because one could write the plugin for that, but adding it in engine will be more convenient and it can help everyone facing the same problem!
(and writing plugin for Animating is gonna be hell of a task)