I am currently working on a game where I do not require the sound script, health script or animate script of the traditional character. Currently, to replace them I have to add scripts with the same names that are entirely blank. This just seems a little pointless to me, and instead a bool under StarterScripts should exist that decides whether or not to add the default scripts even if there’s no replacement.
29 Likes
I would definitely use this, I remove all scripts anyway.
2 Likes
Try inserting a Folder with the same name
1 Like
I think a bool property would be lovely.
Right now, I just manually remove those scripts via a LocalScript.
Creating an object of the same name in StarterPlayerScripts is another way to prevent the default scripts from being loaded in.
Already doing this, but we shouldn’t need to.
2 Likes
Bump. Still very much needed.
Extremely important for scaling to large worlds and servers, specially since I already use custom systems and don’t require certain scripts.
7 Likes