Allow StarterScripts to have no defaults

I am currently working on a game where I do not require the sound script, health script or animate script of the traditional character. Currently, to replace them I have to add scripts with the same names that are entirely blank. This just seems a little pointless to me, and instead a bool under StarterScripts should exist that decides whether or not to add the default scripts even if there’s no replacement.

29 Likes

I would definitely use this, I remove all scripts anyway.

2 Likes

Try inserting a Folder with the same name

1 Like

I think a bool property would be lovely.

Right now, I just manually remove those scripts via a LocalScript.

Creating an object of the same name in StarterPlayerScripts is another way to prevent the default scripts from being loaded in.

Already doing this, but we shouldn’t need to.

2 Likes

Bump. Still very much needed.

Extremely important for scaling to large worlds and servers, specially since I already use custom systems and don’t require certain scripts.

7 Likes