Currently, teleporting to reserved servers (or VIP servers in general) doesn’t work.
The HTTP request to GameLauncher.ashx results in a xxx Bad Request.
(You’re disconnected from the current server as well, not meant to happen either)
Why aren’t we allowed to teleport to private servers using a jobId?
This makes it annoying to join friends when using TeleportService.GetPlayerPlaceInstanceAsync.
“Private servers are meant to be private, you shouldn’t be able to teleport to it”
Could be true in a lot of cases, but those few cases where it isn’t… why is it restricted?
You’re using TeleportToPrivateServer instead of Teleport/TeleportToPlaceInstance, right? You have to use the former to teleport a player into a reserved server.
Reserved servers were made to be reserved via scripting server-side. So you can teleport to it with the code, otherwise, I disagree with this. It must be kept private, the whole point of it is for matchmaking sort of things so the scripter controls who goes to the server.
Script in a friend-join system if it’s in your game, otherwise the game you’re talking about has to put it in.
I should’ve cleared a tiny thing up:
Teleporting should still be limited as in:
You can’t teleport to other places (or non-public servers) from outside the same universe.
My feature request is to teleport to a server on the same place.
It’s not to teleport from another game to a private server.