Good afternoon!
Working with the default roblox animator, it is currently difficult to create animations for weapons (in my particular case, guns).
Most commonly, developers will tie a weapons RootPart to either the player character’s UpperTorso, or more traditonally the RightHand.
However, this has a number of limitations when it comes to animating. When working with a rig attached to the UpperTorso - the unlucky animator must manually move the weapon to the Character’s hands every keyframe.
When working with the Right Hand, if the tool ever needs to be seperated from the hand (i.e. it is temporarily held in the left hand, placed down, or dropped) - if the right hand moves at all it will move the gun with it.
Examples of issue:
1: Swapping hands for part of animation, where the gun in the video is temporarily held by the left hand while the right hand does something else - this currently isnt possible because moving the right hand directly effects the gun’s RootPart.
2: Dropping the tool on the floor for part of the animation so the character can interact with something else, in this case I would like for it to stay where it is, but because it is tied to the character it follows the character.
So, I propose this:
It would be very useful to have a feature in the Animation Editor that allows us to temporarily pin any given rig part to any other rig part, or allow us to unconstrain it completley so it can be unaffected by the movement of other rig parts
This would be done by adding a keyframe on the timeline where such constraint would be in effect.
This would help my workflow massivley, currently the only options avaliable to deal with this is to either manually set the position of the tool every single frame which is near to impossible, or navigate through plugins and animation softwares to acheive something which should be very simple.
Many thanks, Bigclaphead

