Allow us to set CanCollide for character parts when the Humanoid state is PHYSICS

When the Humanoid state is Physics, all character parts are locked to CanCollide=true. The only work around is setting the CollisionId on these parts to something different (and hoping that ID isn’t being used by something else). There’s no reason for Physics-only Humanoids to be locked like this.

If you’re wondering what I need this for, custom character movement.

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Or always…? There’s no reason ROBLOX should be resetting CanCollide every frame ever.

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Does PhysicsService have the potential to solve your problem?

Yes it does but making a collision group for the sole purpose of disabling collisions with all other groups wastes collision groups (there’s a max of 32 right now), and can complicate your existing PhysicsService code if you’re already using a lot of collision groups.

I think unfortunately that’ll have to be your solution for now.