Allow us to update our published accessories/avatar items

As a UGC creator, I find it frustrating that I am unable to freely fix issues I notice after publishing items, especially ones I notice after making multiple variants of them. I am aware I can just “reupload them all” but I don’t find this fair on my customers who bought them needing to buy the updated version, nor is it fair on my wallet; publishing accessories en masse, let alone AGAIN to fix them is costly. (I am also aware I can be more cautious, but I think this is a necessary feature we need as a whole)

We should be able to fix the:

  • Model (fix up inverted normals, displaced faces and UVs)
  • Textures (swap/update textures that have issues, or update them to the newer 2k limit for older items)
  • Caging (general 3d clothing caging issues missed)
  • Positions (fix accessory offsets)
  • Group ownership (uploading to the wrong group should not require a whole new reupload. If we can do this with games, we should be able to do so on avatar items)

Below are some examples of accessory issues I wish to update, but am unable to since we lack the ability to.

If anyone else has their own examples they wish to share, please share them below.


Castle Golem- Chestplate Model

I noticed this about 2-3 months after publishing all the versions of this set. This issue is present because I had to tweak the proportions a bit because it was too bulky- I didn’t consider that some of the underside didn’t get affected by the proportional editing. This one is only noticeable when you really look for it, but once you notice it you can’t not notice it.

This is present on all non-PBR versions of the set. I know this isn’t much of an issue really but it really bothers me.


Castle Golem & Heavy Knight- Overall UVs and Texture Tweaks

With the texture limit going from 1k to 2k, I don’t need to mirror objects to get higher texture fidelity, and would like to update the model UVs (remove the mirroring) and textures to improve their overall quality.

An example of the UV changes are below, showing the Castle Golem 1.0 vs the 2.0 helmet UVs (“Sandstone” variant texture, but look at the UV density differences mainly and imagine the 2.0 texture is twice as big)


The Rook (Castle Golem 2.0)- Texture Update

I know there are issues when using procedural textures when you aren’t paying attention, but I noticed a direct looping(?) area near the rounded parts (this is a tri-planar mapping thing) and the fix is very easy. Luckily I noticed this before making the colour variants, so I won’t need to worry about fixing the future colour variants later down the line (but the error is already published for the base version). Before and after below.


Castle Golem (Basalt)- Group Switch

In hindsight, a black version of the armour set isn’t really “experimental”; it isn’t super funky like an ice or a magmatic variant. It is also fitting to have the Basalt and White Granite variants in the same group because they look like black and white rook pieces. Being able to change the group its in from my experimental version to the main version would be nice.


I overall think being able to update published (or even just uploaded) avatar items would benefit creators massively because it loosens the tension when publishing items as a whole. You won’t need to triple check the model, texture, and group before publishing. You can publish when satisfied, and if you notice something wrong in post with fresh eyes after a few days or months you can FOR FREE fix it, and everyone who owns your item(s) gets the update(s) also FOR FREE.

3 Likes

i say
no
no
yes
yes and
no
why because most of the things you stated can be used for malicious use

2 Likes

They could have either a moderator or AI compare the previous version to the new version to prevent obvious bait and switches & other possible malicious uses. That is a non-issue.

2 Likes

It is a non-issue on paper, yes, but I do believe it is a valid concern- a concern alleviated with simple verification requirements. Like authenticator codes/email verification. Though I believe it should give a generous grace period should you have multiple fixes required at one given moment. Like accessory sets and/or variants.

at the very least, as of recent, they’ve made uploading accessories 80 robux. after you upload it, you can try it on your avatar to see if you like everything you just listed. if you don’t, you only lose 80 robux; it’s when you PUBLISH it and THEN realize the issue that it becomes a bigger loss.

moral of the story, try your stuff on before publishing it, or else it becomes a big loss!

Why exactly are you unable to just… try it on your avatar in studio before even uploading it?

2 Likes

Es buena idea, pero yo creo que no es necesario. Cuando publicas un accesorio de avatar, tienes que estar decidido, ya que no puedes cambiar el modelo ni la textura de golpe.

You know, you could just pay 80 robux to UPDATE an ugc too, right? The amount of accessories that are hidden or unavailable due to a false/bad model being uploaded just fills up the catalog. Serious UGC creators would prefer it to update their own assets instead od uploading an entirely new version of the same asset.

On top of that, multiple UGC platforms like VRChat, Second Life, IMVU, etc. Allow users to update their uploaded cosmetic items for free too. Roblox already can handle updating older items, so why not enable that feature for everyone?

What malicious use are we talking about? If the process of updating an older model is also handled be the automated moderation, what malicious way can be used to benefit from that system? The only issue I do see that can happen would be if someone sells an replica of a roblox item, then update it to a new item entirely, acting almost as a scam. This however can be circumvented if both the community users and roblox staff would intervene with bad actors.

1 Like

wrong it is an issue

  1. AI is not determenistic
  2. you can trick AI by doing light alterations every upddate for example (printer effect), final result will be nothing like original