Allow us to use any resolution texture on ParticleEmitters

Flipbooks are amazing but they also kind of suck at the same time. Say I want to use a 8x8 sprite sheet to make a nice looking effect. Too bad because it gets downscaled to 1024x1024 resolution, which makes every single frame of the particle 128x128. Maybe if I had a lobotomy I would be able to accept that, but I just can’t because I want nice looking particles as a VFX artist.

Two solutions:

  1. Allow us to use high resolution textures (like we can for SurfaceAppearance, Decal, Texture, etc) on ParticleEmitters, Beams, Trails, you name it.
  2. Allow us to specify the resolution as a parameter in rbxassetid:// similar to how we can with rbxthumb://
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honestly it’s a cool feature but if Roblox messes with the quality your FPS can take a hit and beams are the worst for lag I’d say the easiest fix is to split your flipbook up or keep it short so it fits nicely in 8x8, 4x4

The more you break it down the smoother it’ll run and the better it’ll look but I doubt Roblox will actually do this, but it’d be sick if they had an option to automatically optimize flipbooks

For large particles unfortunately these solutions do not work :pensive_face: