Flipbooks are amazing but they also kind of suck at the same time. Say I want to use a 8x8 sprite sheet to make a nice looking effect. Too bad because it gets downscaled to 1024x1024 resolution, which makes every single frame of the particle 128x128. Maybe if I had a lobotomy I would be able to accept that, but I just can’t because I want nice looking particles as a VFX artist.
Two solutions:
- Allow us to use high resolution textures (like we can for SurfaceAppearance, Decal, Texture, etc) on ParticleEmitters, Beams, Trails, you name it.
- Allow us to specify the resolution as a parameter in
rbxassetid://similar to how we can withrbxthumb://