Hi,
I wanted to share some feedback about the runtime restrictions on FaceControls. I genuinely don’t understand the reasoning behind this limitation. Developers can procedurally animate characters using Motor6Ds, bones, and other systems, so it doesn’t make sense that we can’t control an NPC’s face in the same way.
This makes dynamic dialogue, lip-sync, and expressive NPC systems much harder to create. Requiring developers to upload many separate facial animations also feels unnecessary when expressions need to respond dynamically.
Roblox should provide a supported way to control NPC facial expressions at runtime.