Hi, I’m at the stage where my game is playable and almost ready to release, but the thing is I lost motivation to continue working on it and dont know how to move forward.
Ive been working on it for a while but now am having doubts about its potential, and if im focusing on the right stuff.
Im avoiding modeling the stuff I need to bc it just feels like a chore to model.
Not sure if the gameplay is clear enough or if the progression is good.
Alright, here’s my feedback on it. Remember, real developers give constructive feedbac
1.-
UI needs serious work on the loading page/before claiming tycoon/when claiming tycoon, it doesn’t fit with the later icons that are in the screen
Tutorial is great. No fancy stuff, no time wasted.
Monetization? Amazing. Real developers prioritize intelligence over reputation.
Gameplay? Decent. I’m not into these type of games, but I liked this game.
There should be much more builds, but right now it’s really good.
Is there any different type of noobs? Like giants, etc.
Is there any server events? Noob boss, etc.
The mechanics are really attractive, specially that one where you control the noob warrior.
Your game has potential—One more step, and everyone will know who you are.
This game is genuinely pretty fun. I’d say go into more detail with your tutorial (so players know which button to press to build stuff), but it is such a great idea, and with rapid iteration, could become a hit on Roblox.
Also, when controlling noobs, there isn’t a way to stop controlling them, or at least an indicator as to which button to press so you can stop controlling them.
Maybe fix this bug too lol. Shouldn’t collide with each other.