Alphas are Getting Rid of My Outlines

I’m trying to apply a surface appearance to my mesh, but it’s causing some issues.


^ It’s somehow removing the dark blue outline I have on the “A”

^ I’m trying to import it without making the dark blue parts transparent. Is this even possible?

^ These are my settings btw

^this is the mesh I’m using btw

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This is a realy informative topic. Well done! I have this problem too. Though, I can’t find a good solution for it. Toodles!

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What happens when you increase the size of the outline? You can also try increasing the size of the texture(scale up with nearest neighbor filtering) as Roblox does not like low resolution textures with alphas.

It’s supposed to be pixel art
LA Dodgers Logo


However, I sized it up in Photoshop to the nearest neighbor and sized it to 2048 by 2048. Then imported it into Substance Painter. It works perfectly inside Substance Painter

I just imported that image and it works perfectly fine for me.

file.rbxm (4.3 KB)

Do you have anti aliasing turned off? I can see jagged lines in the picture, I’m assuming this is just a graphical issue then, you should be able to see it if you look at it directly.


^ yea it looks fine from up front

^ but some weird stuff is happening to the edges because of the missing blue


(yours is on the left)
^ you’re importing it as a regular image i think, but I’m tryna import it on a curved mesh through surface appearance

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