Altering Pivot Point Draggers

I’m currently working on a game (not the important part)
However, the pivot points are messing me up a bit.

The draggers for objects now anchor around the pivot point, instead of the model, part, or instance itself, I was wondering if there’s a way to change this as its time consuming & annoying to go back up to the dragger, move it by .05 a stud, go back down, see if it’s in its target location, go back up, & repeat.

I don’t know if there’s a well-known way to change this & if I’m just dumb but this is really tripping me up for scaling things like pillars and large objects planted against walls that can’t be dragged with the mouse because they need to be on a certain y axis etc.

Are you using f3x? If not try using the plugin and switching between “global”, “last” movement options.