Hey.
Basically, I’ve tested CFrame.lookat with an Anchored part, and it does exactly as it should perfectly.
However, whenever the part is anchored, for me at least, it turns into this Gyro mess, and starts going crazy, an example in the video below:
I’m looking for an alternative way to turn a part to a position that’s Unanchored, thanks in advanced.
Well, if an object is Anchored, then no physics will be simulated on the object, and therefore there is not really any other method to rotate it. But you can use BodyPosition to keep it in the air while still being able to simulate physics and use BodyGyro or another rotator to rotate it.
Oh I see, I’ve tried BodyGyro but it doesn’t exactly rotate correctly with it, I also tried others and it’s still wrong, here’s an example (this one is using AlignOrientation)