Player.Chatted passes through an unfiltered string, even on the client. Is there an alternative to this which passes through the final message displayed above a players head?
Current results:
player.Chatted:Connect(function(message)
local cloneHead = clone:FindFirstChild("Head")
if head then
main.Chat:Chat(head, message, Enum.ChatColor.White)
end
end)
(The leader is the actual player whos chat I wish to mimic)
