RemoteEvent’s OnClientEvent/OnServerEvent do have a wait though?
local player = remote_event.OnServerEvent:Wait()
print(player) -- wait for the event to fire, then print the player who fired
RemoteEvent’s OnClientEvent/OnServerEvent do have a wait though?
local player = remote_event.OnServerEvent:Wait()
print(player) -- wait for the event to fire, then print the player who fired