You can write your topic however you want, but you need to answer these questions:
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What I want to achieve is for a part to ALWAYS be behind the player when instanced
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Issue is is when the player moves around to different spots on the map it will either be in front of them, behind them, beside them, etc
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Tried looking around on devfourm but couldn’t find anything about it
(it will also be nice if you told me there was a thing/property about it so I can fix my issue)
local function CameraCinematic(Camera, player)
local StartCamera = Instance.new("Part", player.Character)
StartCamera.Anchored = true
StartCamera.CanCollide = false
StartCamera.CFrame = player.Character.HumanoidRootPart.CFrame - Vector3.new(2, 3.5, -4)
local TweenService = game:GetService("TweenService")
local FirstInfo = TweenInfo.new(3, Enum.EasingStyle.Quart, Enum.EasingDirection.Out, 0, false, 0)
local FirstTable = {CFrame = StartCamera.CFrame * CFrame.new(0, 3, 0)}
local FirstSide = TweenService:Create(StartCamera, FirstInfo, FirstTable)
FirstSide:Play()
end