So, I wanna make a “cross-place chat”: basically, here how it would work.
Place 1: player sends a message in a GUI. Place 1: message gets filtered and sent to a webserver i own via API Webserver: stores filtered message Place 2: repeats even 5 seconds a check for new messages, and if yes, gets those new messages and if yes, gets them and puts them inside a textgui or something.
Text would be completely filtered from two sides using FilterStringAsync.
Cross-place chat is allowed, but change your workflow. Instead of sending over a filtered message, send the raw message and have each receiving place (as well as the source place) perform the filtering. Do not involve a web server. Remember: the only time you are required to filter text is if it is intended to be displayed to users. You are permitted to work in raw text values.