I have a LocalScript in ReplicatedFirst which is suppose to preload my animations and then its to be played when a player equips their tool:
local ContentProvider = game:GetService("ContentProvider")
local AnimationsFolder = script:WaitForChild("Animations")
local R15Folder = AnimationsFolder:WaitForChild("R15")
local R6Folder = AnimationsFolder:WaitForChild("R6")
print("Preloading Animations...")
ContentProvider:PreloadAsync(R15Folder:GetChildren())
ContentProvider:PreloadAsync(R6Folder:GetChildren())
print("Animations Loaded!")
I have never used Preloading before am I doing this correctly?