Ambient "broken" when playing in-game

I’m creating a cave maze, but the ambient tends to act up every-time I play in studio. I set my ambient low and my outdoor ambient a little lighter than that. The roof is a union so it may/may not have to include with this situation. If I look in-game: (Ignore the UI)

but when editing in studio:

Is there any way to change the lighting? Also, If I’m doing something wrong, please message back!

not sure what’s causing this but, what is your lighting technology? If it’s future then it wouldn’t work due to it not being out yet.

I use the default lighting technology.

I would try changing your Studio graphics to level 21.

Go in Lighting properties and check this if it’s not already: image

Tell me if it worked, I think you may have unchecked it accidentally

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